Game library
115 of 115 games
FPS
FPS
FPS
FPS
FPS
FPS
FPS
MOBA
FPS
FPS
FPS
FPS
FPS
FPS
FPS
FPS
FPS
FPS
FPS
Battle Royale
Battle Royale
Battle Royale
Battle Royale
Extraction Shooter
Extraction Shooter
Extraction Shooter
Battle Royale
Battle Royale
Battle Royale
Battle Royale
MOBA
MOBA
MOBA
MOBA
MOBA
MOBA
MOBA
MOBA
MOBA
MOBA
Auto Battler
Card Game
Card Game
Card Game
Card Game
Strategy
Card Game
Card Game
Card Game
Fighting
Fighting
Platform Fighter
Fighting
Fighting
Platform Fighter
Fighting
Fighting
Fighting
Fighting
Sports
Sports
Sports
Racing
Racing
Racing
Party
Party
Party
Party
Party
Social Deduction
Party
MMORPG
MMORPG
MMORPG
MMORPG
Looter Shooter
Looter Shooter
Looter Shooter
MMORPG
MMORPG
MMORPG
Looter Shooter
MMORPG
MMORPG
MMORPG
Co-op
Co-op
Co-op
Co-op
Soulslike
Soulslike
Soulslike
Soulslike
Soulslike
Survival
Sandbox
Co-op
Co-op
Co-op
Survival
Survival
Survival
Survival
Co-op
Co-op
Co-op
Co-op
Co-op
Survival
Survival
Survival
Survival
Survival
Survival
Three tools per game, all reading from the same curated library.
Each hub collects the PlayrTools built for that game. The randomizer rolls a random character, weapon, map or full loadout from the game's real roster; the challenge generator assembles game-specific challenge runs by difficulty; and the trivia hub gathers every community quiz, bracket and tier list made for it. Because the tools read from a curated per-game library, a Valorant roll only ever gives you real agents and maps, and an Elden Ring challenge only names real bosses.
Probably. The library grows regularly, request a game on the contact page and it will be considered for the next batch of additions.
Yes, the per-game libraries are curated by hand. When a game adds new characters, weapons or maps, the library update flows into its randomizer, challenges and hub automatically.
It is the count of real named entities that game contributes to the tools: agents, operators, weapons, maps, modes, bosses and items. A higher number means a deeper randomizer and more challenge variations.